Dwarf Fortress: Leromrigòth, early 1062
Aug. 24th, 2009 06:55 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
An argument with the elves, two caravans, a siege, a dangerously picky dowager baroness, and a horrifying surprise in the depths
Spring 1062
Happy new year! This marks seven years since seven dwarves first settled in Leromrigòth. A good omen, to be sure!
Hm, an elven diplomat has arrived. Is she finally going to ask us what we'd like their caravan to bring next time, instead of just guessing like they usually do?
What! The pointy-eared hobgoblin has dared to tell the Baroness that we have "disrespected the trees in this area," referred to us as "your stunted kind," and has the audacity to "warn" us that "further abuse cannot be tolerated"!
Send this tall tree-loving fool away! We shall not risk damaging diplomatic relations with the elves by punishing her for her insolence, but nor shall we bow to the wishes of those who insult us.
Well, to be fair, we did clear-cut a large swath of jungle border over the last year or so. But what we do with our natural resources is our own business, not the elves'! Speaking of uses for trees, we now have a lot of potash, and the farmers are beginning to fertilize the fields with it. If it works, this should increase crop yield substantially.
That's strange; even after that insulting tree fiasco, an elven caravan has still shown up. We should probably send out an escort as a show of good faith, and anyway they might have some goods we'll find useful. Interesting that they're passing right by the clear-cut area of the jungle though.
Amazing! Mörul Okilnish, a metalcrafter who was badly injured in a goblin raid some time ago, has been seized by a fey mood! In spite of her spine damage and mangled right leg, she has somehow summoned the strength to leap out of bed and claim a forge. Her limping walk is tragically slow; let's hope she can find everything she needs.
Meanwhile, the elves have arrived safely at our trade depot. They must be insane; all they brought to trade was boxes and boxes and boxes full of cloth, plus a few handfuls of roots and berries. More out of pity than need, we gave them some goblin junk in exchange for some cloth and the berries. Could always use more sunberry seeds.
After many days of slowly limping around the fortress, Mörul has finally begun her mysterious construction. All she's using is zinc and donkey leather. Strange indeed.
You know what? Screw the elves. We need more lumber. Woodcutters, to the jungle! I mean, what's the worst than could happen? It's not like we're going to accidentally release some sort of ancient smog-eating evil spirit from the dawn of time.
Mörul has finished her legendary artifact: Nabaszat ("divine stabs"), a zinc bracelet. It's not particularly impressive; studded with zinc and spikes of leather and that's about it. Probably about the best that can be expected under the circumstances though. As she is still badly wounded, she is now just sitting around in the forge. She's now a legendary metalcrafter now, though.
The dowager baroness Zas has caused a dangerous situation. Some time ago she mandated the construction of several large gemstones, but even with gem cutters working around the clock we were unable to meet her request by deadline. As "justice" she sentenced a completely unrelated marksdwarf, Tirist, to be struck twice by Sir Mafol's hammer. Tirist's companions tried to help her get into some heavy armor for protection, but before she could put it on, Mafol's hammer struck her in the head and in the leg. She has since died from her wound. She had a husband and four children, and many friends in the archery squad. This will not bode well with the rest of the soldiers. Zas may have worn out her welcome here. As a precaution all marksdwarves will now be wearing heavy armor... just in case they need it.
In frustration at not having enough gemstones to satisfy the dowager baroness, leading to the death of Tirist, the miners have immersed themselves in the work of more exploratory mining. The second level from the bottom of our land grant is now almost fully dug out, and the very bottom depths--thus far used only as a graveyard--have been designated for a similar exploratory grid dig pattern stretching from one border to the other.
Meanwhile, some migrants have arrived.
• Mr. Dodók Asteshenas, stoneworker
• Mr. Oddom Keltosid, peasant (and soon to be miner)
• Mr. Alåth Azinathel, milker (and soon to be farmer)
• Mr. Domas Uniblulâr, peasant (and soon to be miner)
• Ms. Inod Alakastesh, weaponsmith
• Ms. Tun Rigòthetegir, hunter
• Ms. Mosus Urollikot, peasant (and soon to be miner)
• Mrs. Kivish Ômsodel, soldier (we'll put her in the archery squadron) and wife of Athel
• Mr. Athel Idithkivish, peasant and husband of Kivish (and soon to be miner)
• Ms. Ast Gulnasiden, metalsmith
• Ms. Lòr Gadaninod, fishery worker
• Ms. Tirist Zonaban, stoneworker
• Mr. Bomrek Kodorlikot, thresher
• Mr. Solon Isdenkib, butcher
• Mr. Kulet Udilgoden, lye maker (and soon to be farmer)
• Mr. Dastot Oddomanil, fishery worker
• Mr. Inod Zongembish, peasant (and soon to be miner)
• Ms. Olin Sibreksodel, engraver
• Mr. Èzum Cattenmezum, peasant (and soon to be miner)
• Ms. Edëm Dodókam, marksdwarf
• Ms. Solon Ostarsibrek, jeweler
...and her pet mule Melbil Gïnoniden
• Ms. Mafol Melibilegen, peasant (and soon to be miner)
...and her pet calf Olin Lòrâbir
And Zasit the axedwarf has given birth to a baby boy, Udil Amemfeb, bringing our total population to 192!
And now the dowager baroness wants another large gem. Will she never have enough?? The other nobles at least have reasonable demands, like spears, crowns, flasks, brass bars, giant buzz-saws. But large gems? We have over 25 miners working full-time on an exploratory mining grid looking for more raw gemstones (instead of, say, carving out apartments for our new immigrants, or digging a skylight for our underground farm), and three highly skilled jewelers cutting the gems as fast as they can be found, and still it is not enough. Justice indeed.
Early Summer 1062
Exploratory mining continues apace in the lowest depths of the fortress. The less experienced marksdwarves and axedwarves have been reorganized into training squadron and are practicing their skills in the archery range and barracks, respectively. And a merchant caravan has arrived from the human city of Anthath Thad! We'll send an escort just in case. We're also reorganizing the marksdwarves into squads of three, so that the whole archery division won't be caught unaware in a siege just because their commander happened to be asleep.
So much for worrying about petty ambushes--WE'RE UNDER SIEGE AGAIN! Curse the goblins! All civilians inside! Marksdwarves, to the archery tower! Axedwarves, stay with the caravan until it reaches the gates, then slam them shut! AXES HIGH!
Fortunately it looks like the goblins have arrived in the western jungle BEHIND the caravan, and the caravan has a head start. Five of the goblins have scourges, one has a pike, and the other nine are unarmed. They've been regrouping in the jungle, and are now heading towards the caravan. Axedwarves, cover the caravan's escape!
Oh no, another battalion of goblins has arrived to the south! They're led by a Hammer Lord, and include another eight lashers and six unarmed wrestlers. This group is heading straight for our main gate; hopefully the marksdwarves will be able to pick them off as they approach.
The first clash! The western goblins have encountered two of our axedwarves, Zasit and Zulban. The one with the pike has killed Zasit's baby son! Zasit enters a martial trance and begins swinging her axe left and right. Nil has arrived as well. Zasit has been struck down, but took three goblins with her.
This battle is over. Five goblins are dead, as are Zasit and her baby. (Perhaps we should rethink our usual tradition of battle papooses.) The rest of this battalion have fled back into the jungle and left our territory. The six surviving axedwarves are returning to the front gate to defend against the next wave of invaders from the south, who are even now crossing the river.
The merchant wagons are safely inside! Pull the lever and close the gate!
Here they come... and the marksdwarves let fly their bolts! The hammerlord leading the goblin charge is the first to fall. The caravan's guards charge into the fray... but the battle is now out of crossbow range from the tower! With the human guards holding the goblins at bay, our marksdwarves charge out through the front doors and fire into the melee.
The siege is broken! All goblins are dead or fled. No further losses on our part. Zasit and her child shall be buried with full honors in a stone coffin in the deepest depths, while the goblins (24 total) are dumped into the composting facility. As for the rest of us, the time has come to throw open our doors again and gather the equipment of the dead.
And then, to business: trading! We bought plenty of fish, meat, strawberries, barrels, cages, metal, and leather (no cloth; we've got plenty of that already) and paid for it with twice its value in goblin junk. One more happy trader.
Solon the woodcrafter has been possessed, and claimed a crafts shop--the one we were using to make bone bolts for target practice, unfortunately. She's gathered her supplies pretty quickly, though, and is now making something strange out of wood, rock, turtleshell, and gold.
It's an axe! Well, a toy axe. A mahogany toy axe named Baladstîgil Udiztenshed ("coiljaw the present chance"), with golden rings, stone spikes, and pictures of dragons, gears, and, um, the legendary silk undershorts. What a strange toy. Worth a lot though!
News from the depths! The miners have broken into a peculiar chamber below the base of the mountain! ADAMANTINE!!! THEY'VE FOUND ADAMANTINE! Arnok be praised!
...But what's this? The mysterious chamber isn't empty. The floor is littered with ashes and charcoal, the walls are engraved with scenes of torture, smoke and fire burst up from small magma pools, at the bottom is an eerie glowing pit... and in one area are 13 miserable and insane persons, elf, dwarf, and human alike, imprisoned in cages, as well as bloody metal spikes with corpses impaled on them. What a grisly sight! Surely this is a portal to hell itself!
No adamantium is worth these horrors! Miners, seal of the chamber and cease mining in the area for now. We're not going any further in without a full squadron of warriors ready to deal with anything else that might be lurking in those pits. As soon as we can we're launching a dwarfitarian rescue effort for those poor souls still alive in there, though; nobody, not even an elf, should have to suffer like that.
Horrors! Demons in the deep! A Spirit of Fire has appeared in the tunnels! Have we delved too greedily, and too deep? Axedwarves, to the depths! Miners, cancel all exploratory mining on this level, effective immediately!
Two fire demons now! No, four! Five! Axedwarves, marksdwarves, get down there! Hold the line; don't let them get to the stairs!
They've set Nil the farmer on fire! He's dead! Solon the jeweler too, Datan the fisher, Rakust the cook, and Zan the butcher, and the miners Unib, Udil, Rigòth, Dastot, and Vucar. What can we do? The soldiers are on their way but the tunnels are long and narrow, and not well suited for archery.
Some of the soldiers have arrived. Iden the elite marksdwarf, commander of the archers, shot a few bolts at the fire demon Espbo, hitting it in the head and torso, but was herself felled by a fireball.
More marksdwarves arrive, and war dogs. The demon Espbo has been slain, at great cost. But more remain, roaming the depths. Can we survive?
Spring 1062
Happy new year! This marks seven years since seven dwarves first settled in Leromrigòth. A good omen, to be sure!
Hm, an elven diplomat has arrived. Is she finally going to ask us what we'd like their caravan to bring next time, instead of just guessing like they usually do?
What! The pointy-eared hobgoblin has dared to tell the Baroness that we have "disrespected the trees in this area," referred to us as "your stunted kind," and has the audacity to "warn" us that "further abuse cannot be tolerated"!
Send this tall tree-loving fool away! We shall not risk damaging diplomatic relations with the elves by punishing her for her insolence, but nor shall we bow to the wishes of those who insult us.
Well, to be fair, we did clear-cut a large swath of jungle border over the last year or so. But what we do with our natural resources is our own business, not the elves'! Speaking of uses for trees, we now have a lot of potash, and the farmers are beginning to fertilize the fields with it. If it works, this should increase crop yield substantially.
That's strange; even after that insulting tree fiasco, an elven caravan has still shown up. We should probably send out an escort as a show of good faith, and anyway they might have some goods we'll find useful. Interesting that they're passing right by the clear-cut area of the jungle though.
Amazing! Mörul Okilnish, a metalcrafter who was badly injured in a goblin raid some time ago, has been seized by a fey mood! In spite of her spine damage and mangled right leg, she has somehow summoned the strength to leap out of bed and claim a forge. Her limping walk is tragically slow; let's hope she can find everything she needs.
Meanwhile, the elves have arrived safely at our trade depot. They must be insane; all they brought to trade was boxes and boxes and boxes full of cloth, plus a few handfuls of roots and berries. More out of pity than need, we gave them some goblin junk in exchange for some cloth and the berries. Could always use more sunberry seeds.
After many days of slowly limping around the fortress, Mörul has finally begun her mysterious construction. All she's using is zinc and donkey leather. Strange indeed.
You know what? Screw the elves. We need more lumber. Woodcutters, to the jungle! I mean, what's the worst than could happen? It's not like we're going to accidentally release some sort of ancient smog-eating evil spirit from the dawn of time.
Mörul has finished her legendary artifact: Nabaszat ("divine stabs"), a zinc bracelet. It's not particularly impressive; studded with zinc and spikes of leather and that's about it. Probably about the best that can be expected under the circumstances though. As she is still badly wounded, she is now just sitting around in the forge. She's now a legendary metalcrafter now, though.
The dowager baroness Zas has caused a dangerous situation. Some time ago she mandated the construction of several large gemstones, but even with gem cutters working around the clock we were unable to meet her request by deadline. As "justice" she sentenced a completely unrelated marksdwarf, Tirist, to be struck twice by Sir Mafol's hammer. Tirist's companions tried to help her get into some heavy armor for protection, but before she could put it on, Mafol's hammer struck her in the head and in the leg. She has since died from her wound. She had a husband and four children, and many friends in the archery squad. This will not bode well with the rest of the soldiers. Zas may have worn out her welcome here. As a precaution all marksdwarves will now be wearing heavy armor... just in case they need it.
In frustration at not having enough gemstones to satisfy the dowager baroness, leading to the death of Tirist, the miners have immersed themselves in the work of more exploratory mining. The second level from the bottom of our land grant is now almost fully dug out, and the very bottom depths--thus far used only as a graveyard--have been designated for a similar exploratory grid dig pattern stretching from one border to the other.
Meanwhile, some migrants have arrived.
• Mr. Dodók Asteshenas, stoneworker
• Mr. Oddom Keltosid, peasant (and soon to be miner)
• Mr. Alåth Azinathel, milker (and soon to be farmer)
• Mr. Domas Uniblulâr, peasant (and soon to be miner)
• Ms. Inod Alakastesh, weaponsmith
• Ms. Tun Rigòthetegir, hunter
• Ms. Mosus Urollikot, peasant (and soon to be miner)
• Mrs. Kivish Ômsodel, soldier (we'll put her in the archery squadron) and wife of Athel
• Mr. Athel Idithkivish, peasant and husband of Kivish (and soon to be miner)
• Ms. Ast Gulnasiden, metalsmith
• Ms. Lòr Gadaninod, fishery worker
• Ms. Tirist Zonaban, stoneworker
• Mr. Bomrek Kodorlikot, thresher
• Mr. Solon Isdenkib, butcher
• Mr. Kulet Udilgoden, lye maker (and soon to be farmer)
• Mr. Dastot Oddomanil, fishery worker
• Mr. Inod Zongembish, peasant (and soon to be miner)
• Ms. Olin Sibreksodel, engraver
• Mr. Èzum Cattenmezum, peasant (and soon to be miner)
• Ms. Edëm Dodókam, marksdwarf
• Ms. Solon Ostarsibrek, jeweler
...and her pet mule Melbil Gïnoniden
• Ms. Mafol Melibilegen, peasant (and soon to be miner)
...and her pet calf Olin Lòrâbir
And Zasit the axedwarf has given birth to a baby boy, Udil Amemfeb, bringing our total population to 192!
And now the dowager baroness wants another large gem. Will she never have enough?? The other nobles at least have reasonable demands, like spears, crowns, flasks, brass bars, giant buzz-saws. But large gems? We have over 25 miners working full-time on an exploratory mining grid looking for more raw gemstones (instead of, say, carving out apartments for our new immigrants, or digging a skylight for our underground farm), and three highly skilled jewelers cutting the gems as fast as they can be found, and still it is not enough. Justice indeed.
Early Summer 1062
Exploratory mining continues apace in the lowest depths of the fortress. The less experienced marksdwarves and axedwarves have been reorganized into training squadron and are practicing their skills in the archery range and barracks, respectively. And a merchant caravan has arrived from the human city of Anthath Thad! We'll send an escort just in case. We're also reorganizing the marksdwarves into squads of three, so that the whole archery division won't be caught unaware in a siege just because their commander happened to be asleep.
So much for worrying about petty ambushes--WE'RE UNDER SIEGE AGAIN! Curse the goblins! All civilians inside! Marksdwarves, to the archery tower! Axedwarves, stay with the caravan until it reaches the gates, then slam them shut! AXES HIGH!
Fortunately it looks like the goblins have arrived in the western jungle BEHIND the caravan, and the caravan has a head start. Five of the goblins have scourges, one has a pike, and the other nine are unarmed. They've been regrouping in the jungle, and are now heading towards the caravan. Axedwarves, cover the caravan's escape!
Oh no, another battalion of goblins has arrived to the south! They're led by a Hammer Lord, and include another eight lashers and six unarmed wrestlers. This group is heading straight for our main gate; hopefully the marksdwarves will be able to pick them off as they approach.
The first clash! The western goblins have encountered two of our axedwarves, Zasit and Zulban. The one with the pike has killed Zasit's baby son! Zasit enters a martial trance and begins swinging her axe left and right. Nil has arrived as well. Zasit has been struck down, but took three goblins with her.
This battle is over. Five goblins are dead, as are Zasit and her baby. (Perhaps we should rethink our usual tradition of battle papooses.) The rest of this battalion have fled back into the jungle and left our territory. The six surviving axedwarves are returning to the front gate to defend against the next wave of invaders from the south, who are even now crossing the river.
The merchant wagons are safely inside! Pull the lever and close the gate!
Here they come... and the marksdwarves let fly their bolts! The hammerlord leading the goblin charge is the first to fall. The caravan's guards charge into the fray... but the battle is now out of crossbow range from the tower! With the human guards holding the goblins at bay, our marksdwarves charge out through the front doors and fire into the melee.
The siege is broken! All goblins are dead or fled. No further losses on our part. Zasit and her child shall be buried with full honors in a stone coffin in the deepest depths, while the goblins (24 total) are dumped into the composting facility. As for the rest of us, the time has come to throw open our doors again and gather the equipment of the dead.
And then, to business: trading! We bought plenty of fish, meat, strawberries, barrels, cages, metal, and leather (no cloth; we've got plenty of that already) and paid for it with twice its value in goblin junk. One more happy trader.
Solon the woodcrafter has been possessed, and claimed a crafts shop--the one we were using to make bone bolts for target practice, unfortunately. She's gathered her supplies pretty quickly, though, and is now making something strange out of wood, rock, turtleshell, and gold.
It's an axe! Well, a toy axe. A mahogany toy axe named Baladstîgil Udiztenshed ("coiljaw the present chance"), with golden rings, stone spikes, and pictures of dragons, gears, and, um, the legendary silk undershorts. What a strange toy. Worth a lot though!
News from the depths! The miners have broken into a peculiar chamber below the base of the mountain! ADAMANTINE!!! THEY'VE FOUND ADAMANTINE! Arnok be praised!
...But what's this? The mysterious chamber isn't empty. The floor is littered with ashes and charcoal, the walls are engraved with scenes of torture, smoke and fire burst up from small magma pools, at the bottom is an eerie glowing pit... and in one area are 13 miserable and insane persons, elf, dwarf, and human alike, imprisoned in cages, as well as bloody metal spikes with corpses impaled on them. What a grisly sight! Surely this is a portal to hell itself!
No adamantium is worth these horrors! Miners, seal of the chamber and cease mining in the area for now. We're not going any further in without a full squadron of warriors ready to deal with anything else that might be lurking in those pits. As soon as we can we're launching a dwarfitarian rescue effort for those poor souls still alive in there, though; nobody, not even an elf, should have to suffer like that.
Horrors! Demons in the deep! A Spirit of Fire has appeared in the tunnels! Have we delved too greedily, and too deep? Axedwarves, to the depths! Miners, cancel all exploratory mining on this level, effective immediately!
Two fire demons now! No, four! Five! Axedwarves, marksdwarves, get down there! Hold the line; don't let them get to the stairs!
They've set Nil the farmer on fire! He's dead! Solon the jeweler too, Datan the fisher, Rakust the cook, and Zan the butcher, and the miners Unib, Udil, Rigòth, Dastot, and Vucar. What can we do? The soldiers are on their way but the tunnels are long and narrow, and not well suited for archery.
Some of the soldiers have arrived. Iden the elite marksdwarf, commander of the archers, shot a few bolts at the fire demon Espbo, hitting it in the head and torso, but was herself felled by a fireball.
More marksdwarves arrive, and war dogs. The demon Espbo has been slain, at great cost. But more remain, roaming the depths. Can we survive?