Dwarf Fortress: Leromrigòth, 1061
Aug. 23rd, 2009 12:46 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
A year with many visitors: more nobles, more immigrants, two caravans, a genuine goblin invasion, and a hulking monstrosity from the beginning of time!
Spring 1061
This is it! We've opened the floodgates and water is pouring into our future farm. Once it's thoroughly irrigated, we'll close the floodgates and open the drain, then plow the mud and start planting.
In even more miraculous news, all the stockpiles have been organized and brought closer to the main residential area! Instead of three-fourths of the population being busy hauling items all over the place all the time, we now have one-sixth of the population not doing anything at all because there's nothing more that needs doing! Clearly it's time to get back to exploratory mining, craft making, and iron industry.
The fortress is running smoothly. The miners are finding pockets of various gemstones (mostly semiprecious, but a few emeralds as well) in the depths, we have two full season's worth of surplus booze and enough food for a year, and Besmar the marksdwarf has given birth to a baby girl, Udil Besmarìtdùn. The new farm area has drained enough that the farmers can start plowing the mud.
A VILE FORCE OF DARKNESS HAS ARRIVED!
Goblins! The small ambush parties they've sent over the past few years have been deadly enough, and now they're here in force to lay siege! 16 hardy goblin warriors, 9 of them with iron mauls and shields. And even as the goblins approach, Baroness Zas has given birth to a daughter, Vucar Veloslan. Alas, she will never know her father, but if we survive this battle, she will know hope.
All civilians, get underground and stay there! Pull the lever to close the gates to the depot! Soldiers, gather your armor and get in formation! Marksdwarves, to the tower! Axedwarves, to the doors! Cry AXES HIGH and let slip the dogs of war!
The enemy approaches the gates. Marksdwarves, at the ready... FIRE!
Iron death from above: ten of the invaders fall before they reach the front gate, and the axedwarves and war dogs burst through the doors and make short work of the rest. Only one goblin escapes.
Our brave warriors rejoice at their quick and painless victory. The civilians venture outside again to collect the goblins' weapons and armor (not the right size for us, but we can melt down some of it for the metal and sell the rest to caravans). Seized by the mood of victory, perhaps, Sodel the cook has been possessed by a strange mood! She's claimed a crafts workshop and is gathering turtleshell, fishbone, wood, gold, gems, and stone. Whatever she's making, it's going to be pretty elaborate.
In fact it's a cage. Nokzamosod ("battlebone"), a legendary turtleshell cage, decorated with fishbone, shell rings, and golden spikes. It also has a picture of a diamond and Queen Edëm from the Mountainhomes. Not particularly useful, but quite valuable and attractive. Perhaps a noble can use it to keep a favorite pet in his or her room.
In the depths, the miners continue to find more emeralds and various semiprecious stones, as well as veins of gold and tetrahedrite (a copper ore). The three woodcutters are off in the jungle gathering lumber; the stockpiles are getting sloppy and we really need to make some bins to get them organized again. Monom the metalsmith has had a baby girl, Unib Lolorlogem. The new farm has been separated into four large plots, which are now being planted with plump helmets (edible and brewable into wine), sweet pods (used for making rum and sugar), quarry bushes (leaves and nuts edible when cooked), and dimple cups (used for making blue dye).
Three nobles have arrived!
• Baroness Melbil Nilatöl, replacement for Baron Tun
• The Baron Consort Unib Logemasol, Melbil's husband
• Wise Mistress Såkzul Alisudil, Philosopher
It is fortunate that our engravers have been continuing to put finishing touches on the extravagant suite originally intended for Baron Tun. His widow, the Dowager Baroness Zas Olanâbir, will of course continue to have an honored place in her own well-furnished apartment. Wise Mistress Såkzul, like most of her ilk, will not require a luxury apartment, but simply needs a plain bed and license to wander the halls, pondering such eternal questions as "If an anvil can only be made at a forge, and a forge requires an anvil, where did the first anvil come from?" The nobles also bring with them a wave of immigrants:
• Mr. Zasit Domaslisid, thresher
• Mr. Datan Logemrërith, fish cleaner
• Ms. Ast Kulinoslan, woodcrafter
• Mr. Bomrek Såkzulèrith, armorer
• Ms. Thîkut Astislogen, glassmaker
• Mr. Ingish Tileshmomuz, fisherdwarf
• Ms. Datan Urvadzocol, tanner
• Ms. Unib Rigòthetur, peasant
• Ms. Adil Dastotmatul, siege operator
• Ms. Bim Bomreknåzom, peasant
• Mr. Inod Îmäzilral, leatherworker
• Mr. Thob Kälánèzum, peasant
• Ms. Bomrek Olinzar, glassmaker
• Mr. Sulban Oslannîles, blacksmith
• Ms. Catten Kibbisól, cook
...and her kitten Èrith Atírthîkut and calf Unib Budamvabôk
• Mr. Lòr Ashoklogem, wood burner
• Mr. Edëm Ilrallikot, peasant
• Mr. Thîkut Almôshathel, soapmaker
• Ms. Urist Ôsustoddom, another soapmaker
• Ms. Èzum Ensebèrith, peasant
That's a lot of immigrants. Perhaps they have heard tales of the wealth of Leromrigòth (we're big enough to qualify as a Metropolis now, by the way--150 dwarves!) and were reassured by our thorough victory over the goblin invasion.
Curiously, we haven't seen the elven caravan at all this spring. Perhaps they got wind of the goblin invasion and stayed away for their own safety.
Summer 1061
Oh dear. Lokum the axedwarf was hit in the head while sparring and injured himself. He'll be in bed for a little while; fortunately it doesn't look too serious.
Baroness Melbil has mandated the construction of two large, serrated discs. The weaponsmiths have forged a pair of iron for her, and she is pleased with them. So long as we have them, we may as well use them to make a trap, just in case some goblins make it all the way to our front gates.
That's strange. A diplomat from the human kingdom of Anthath Thad has arrived, but alone, with no caravan of merchants. What could he have to say?
It seems Lokum's injuries were worse than we thought. He died in his sleep last night. With his passing we have lost one of our strongest warriors.
Ah, the human caravan has arrived after all, and well-protected by archers, floggers, a pikeman, and a maceman. We'll send our marksdwarves as an escort just in case. The diplomat has reached the front gate, and is meeting with the baroness now in her throne room. The diplomat seems quite impressed by the quality of the throne and the engravings, which pleases the baroness to no end. After the usual diplomatic pleasantries, our human friend bids farewell.
Aha! A goblin ambush, just as predicted. Due to our careful planning, our own warriors are close at hand this time. They're tough, though; they killed Tun Delerfarash, a new recruit in the axedwarf squadron, and now they've reached the inside of our trade depot! Fortunately, the marksdwarves have arrived, just in time. They picked off the remaining goblins outside while the axedwarves, enraged by the loss of their new comrade, flushed out the intruders in the trade depot. Fortunately the human merchants seem undisturbed by all of this, and are even now unloading their goods.
Migrants!
• Mr. Zefon Rirtekkud, weaver
• Ms. Alåth Zulbantitthal, tanner
• Mr. Urvad Kalurmeng, peasant
• Mr. Nil Nilurol, cook
• Ms. Rigòth Alåthdùstik, stoneworker
• Ms. Melbil Locuncerol, peasant
• Ms. Tirist Sákrithkol, soapmaker... or rather, axedwarf-in-training
• Mr. Èrith Udilokang, peasant
• Ònul Lamesnish, weaver
Well, we bought out the humans' entire stock of metal, wood, food, booze, and barrels, and paid for it with nine times its worth in goblin junk. There goes one happy caravan!
Also, Kadol the fish cleaner has given birth to a baby boy, Sigun Alåthastis, while in the depths hauling emeralds up to the stockpile. It's beginning to seem, though, that the exploratory mining is tying up too much of our workforce--not only are the miners too busy with it to dig out more apartments and storage rooms, but everyone else is busy hauling exposed ore and gems up to the stockpiles. We're postponing the exploratory mining program for now. In the meantime, Zon the woodcrafter has been possessed, and claimed a...
A COLOSSUS! A BRONZE COLOSSUS HAS COME!
EVERYONE get inside! Marksdwarves to the archery tower! Bar the doors!
Oh dear. Zon has claimed the OUTSIDE crafts shop. Let's hope the colossus doesn't notice him. Too late--it's noticed him. However, this may be just the distraction we need: the colossus has passed by our main gate, and is following Zon towards the crafts shop! Soldiers, give chase! Hit him hard! AXES HIGH!
Oh, no, it's got hold of Zon, and it's tearing him apart! Marksdwarves, open fire! Axedwarves, attack!
It's finally over. Zon is dead; we will never know what he could have made. Several axedwarves and war dogs are badly injured. Iden, leader of the archery squad, has been declared an Elite Marksdwarf for her skill and valor in combat. Likot fired the fatal shot. And we now have a no-longer-evilly-animated bronze statue of unknown but amazing craftsmanship to decorate our front gate.
With the extra mining capability freed up by postponing the exploratory mining program, we've nearly doubled the size of our food storage room. We've also carved a rectangular hole leading down to the lower branch of the artificial underground river and sunk a waterwheel into it so we can have a millstone array right here in the middle of the food stockpile. Grinding flour and sugar has never been easier! The miners have also carved out a few more blocks of apartments, both standard and low-income, to house the recent immigrants. Now that that's all taken care of, they're back to exploratory mining. The dowager baroness desperately wants a large-cut gemstone, and we're all out of rough gems to cut, so we're hoping to find more soon.
Autumn 1061
The dwarven caravan has arrived from our mountain homelands! They bring no wagons this time, but half a dozen pack animals laden with goods, plenty of well-armed guards, and Ms. Avuz Dodókid, the metropolis liaison.
No ambush yet, though we've sent the axedwarves out as an escort and stationed a dozen marksdwarves in the gatehouse tower just in case. A goblin master thief tried to sneak up to our trade depot, but was found by Thob the siege operator and shot by Dumed the marksdwarf. Unfortunately, another goblin that we DIDN'T see made off with little Cerol Enasoslan. When will the children learn not to go outside without an armed escort?
The small caravan has arrived safely at the depot. They didn't bring much (no wagons), so we just bought everything they had (metal, beverages, and some useful stone) and sent them on their way with a load of our own homemade metal crafts as an offering to the Mountainhomes.
The miners have dug out a passageway leading from the food storage area to the bottomless chasm so we can use it as a garbage dump. The trappers have also installed a few small animal traps there in hopes of catching some purring maggots, which are said to inhabit some such chasms. Purring maggots produce a milky substance which can be used to make dwarven cheese, a very tasty delicacy. No luck catching any yet, although the bait in the traps keeps disappearing, which may be a good sign. Oh, and they caught a bat. Maybe somebody will adopt it as a pet. Two bats now. No, four. Maybe we should take down the traps.
Migrants!
• Mr. Zon Metulònul, carpenter
• Mr. Mistêm Ôsustcatten, miner
• Mr. Urvad Geshudoggez, animal caretaker
• Mr. Zon Vucarsavot, milker
• Ms. Olon Gïnonshorast, peasant
• Mr. Meng Keskalsikel, woodworker
• Ms. Èrith Urdimazin, peasant
• Ms. Meng Avédbomrek, woodworker
That's 164 dwarves total so far. Good thing we just installed a few new blocks of bedrooms. Oh, make that 166 dwarves: Iden the weaponsmith has had a baby boy, Ast Thîdasrigòth, as has Solon the woodcrafter, Lokum Oddomimsal.
During breaks between exploratory mining sessions, the miners have carved out a room for livestock storage, an adjacent room for composting refuse, and, in the depths, a tomb reserved for Baroness Melbil and her consort Baron Unib. They don't need them yet, of course, and, Arnok willing, won't for quite some time, but they like the reassurance of having a grandiose burial chamber already constructed. The masons have also been smoothing the landscape near our front gate and grinding down obstructive boulders so as to ease passage for merchant caravans.
Winter 1061
The underground ranch and the composting facility are complete and being cleared of rubble. The tomb for the Baroness and Baron is being engraved with fine decoration; two golden sarcophagi have been installed as well.
Tirist the marksdwarf has given birth to a girl, Kogan Atíorothsin. Zan the animal dissector has given birth to a boy, Lòr Usenònul.
The composting facility is working well. So far the remains of several dead vermin (lungfish; we have no idea how they got in) have been transferred from the food storage area into the composting facility. They rot and smell awful as usual, but the stinking miasma stays contained behind the double-door airlocks, where it will bother no-one. Meanwhile, the farms are all growing plump helmets this season. ALL of our plump helm seeds are currently in the fields; this better be a good growing season! Although according to Mayor Tun's stockpile records, we appear to have 873 plump helms in storage (as well as 143 pig tails, 56 ears of cave wheat, 125 sweet pods, 149 quarry bushes, and 64 wild strawberries, among others), so we're in no danger of running out.
The miners have gone back to exploratory mining, to the south on the other side of the chasm and to the north near the lava pits (but not too near, of course). So far they've found a few pockets of gems, and several rich veins of silver and gold! Baron Unib organized a party in the dining room to celebrate, and the Baroness and our resident Philosopher are amusing themselves by playing in the waterfall.
Meanwhile, the livestock handlers are slaughtering a few of our excess donkeys and mules for meat, bones, and leather. It's the first test of our new butcher shops and self-contained airtight composting system, and everything seems to be working fine so far.
Baroness Melbil has given birth to a baby girl! Her name is Fath Kälánurvad.
Spring 1061
This is it! We've opened the floodgates and water is pouring into our future farm. Once it's thoroughly irrigated, we'll close the floodgates and open the drain, then plow the mud and start planting.
In even more miraculous news, all the stockpiles have been organized and brought closer to the main residential area! Instead of three-fourths of the population being busy hauling items all over the place all the time, we now have one-sixth of the population not doing anything at all because there's nothing more that needs doing! Clearly it's time to get back to exploratory mining, craft making, and iron industry.
The fortress is running smoothly. The miners are finding pockets of various gemstones (mostly semiprecious, but a few emeralds as well) in the depths, we have two full season's worth of surplus booze and enough food for a year, and Besmar the marksdwarf has given birth to a baby girl, Udil Besmarìtdùn. The new farm area has drained enough that the farmers can start plowing the mud.
A VILE FORCE OF DARKNESS HAS ARRIVED!
Goblins! The small ambush parties they've sent over the past few years have been deadly enough, and now they're here in force to lay siege! 16 hardy goblin warriors, 9 of them with iron mauls and shields. And even as the goblins approach, Baroness Zas has given birth to a daughter, Vucar Veloslan. Alas, she will never know her father, but if we survive this battle, she will know hope.
All civilians, get underground and stay there! Pull the lever to close the gates to the depot! Soldiers, gather your armor and get in formation! Marksdwarves, to the tower! Axedwarves, to the doors! Cry AXES HIGH and let slip the dogs of war!
The enemy approaches the gates. Marksdwarves, at the ready... FIRE!
Iron death from above: ten of the invaders fall before they reach the front gate, and the axedwarves and war dogs burst through the doors and make short work of the rest. Only one goblin escapes.
Our brave warriors rejoice at their quick and painless victory. The civilians venture outside again to collect the goblins' weapons and armor (not the right size for us, but we can melt down some of it for the metal and sell the rest to caravans). Seized by the mood of victory, perhaps, Sodel the cook has been possessed by a strange mood! She's claimed a crafts workshop and is gathering turtleshell, fishbone, wood, gold, gems, and stone. Whatever she's making, it's going to be pretty elaborate.
In fact it's a cage. Nokzamosod ("battlebone"), a legendary turtleshell cage, decorated with fishbone, shell rings, and golden spikes. It also has a picture of a diamond and Queen Edëm from the Mountainhomes. Not particularly useful, but quite valuable and attractive. Perhaps a noble can use it to keep a favorite pet in his or her room.
In the depths, the miners continue to find more emeralds and various semiprecious stones, as well as veins of gold and tetrahedrite (a copper ore). The three woodcutters are off in the jungle gathering lumber; the stockpiles are getting sloppy and we really need to make some bins to get them organized again. Monom the metalsmith has had a baby girl, Unib Lolorlogem. The new farm has been separated into four large plots, which are now being planted with plump helmets (edible and brewable into wine), sweet pods (used for making rum and sugar), quarry bushes (leaves and nuts edible when cooked), and dimple cups (used for making blue dye).
Three nobles have arrived!
• Baroness Melbil Nilatöl, replacement for Baron Tun
• The Baron Consort Unib Logemasol, Melbil's husband
• Wise Mistress Såkzul Alisudil, Philosopher
It is fortunate that our engravers have been continuing to put finishing touches on the extravagant suite originally intended for Baron Tun. His widow, the Dowager Baroness Zas Olanâbir, will of course continue to have an honored place in her own well-furnished apartment. Wise Mistress Såkzul, like most of her ilk, will not require a luxury apartment, but simply needs a plain bed and license to wander the halls, pondering such eternal questions as "If an anvil can only be made at a forge, and a forge requires an anvil, where did the first anvil come from?" The nobles also bring with them a wave of immigrants:
• Mr. Zasit Domaslisid, thresher
• Mr. Datan Logemrërith, fish cleaner
• Ms. Ast Kulinoslan, woodcrafter
• Mr. Bomrek Såkzulèrith, armorer
• Ms. Thîkut Astislogen, glassmaker
• Mr. Ingish Tileshmomuz, fisherdwarf
• Ms. Datan Urvadzocol, tanner
• Ms. Unib Rigòthetur, peasant
• Ms. Adil Dastotmatul, siege operator
• Ms. Bim Bomreknåzom, peasant
• Mr. Inod Îmäzilral, leatherworker
• Mr. Thob Kälánèzum, peasant
• Ms. Bomrek Olinzar, glassmaker
• Mr. Sulban Oslannîles, blacksmith
• Ms. Catten Kibbisól, cook
...and her kitten Èrith Atírthîkut and calf Unib Budamvabôk
• Mr. Lòr Ashoklogem, wood burner
• Mr. Edëm Ilrallikot, peasant
• Mr. Thîkut Almôshathel, soapmaker
• Ms. Urist Ôsustoddom, another soapmaker
• Ms. Èzum Ensebèrith, peasant
That's a lot of immigrants. Perhaps they have heard tales of the wealth of Leromrigòth (we're big enough to qualify as a Metropolis now, by the way--150 dwarves!) and were reassured by our thorough victory over the goblin invasion.
Curiously, we haven't seen the elven caravan at all this spring. Perhaps they got wind of the goblin invasion and stayed away for their own safety.
Summer 1061
Oh dear. Lokum the axedwarf was hit in the head while sparring and injured himself. He'll be in bed for a little while; fortunately it doesn't look too serious.
Baroness Melbil has mandated the construction of two large, serrated discs. The weaponsmiths have forged a pair of iron for her, and she is pleased with them. So long as we have them, we may as well use them to make a trap, just in case some goblins make it all the way to our front gates.
That's strange. A diplomat from the human kingdom of Anthath Thad has arrived, but alone, with no caravan of merchants. What could he have to say?
It seems Lokum's injuries were worse than we thought. He died in his sleep last night. With his passing we have lost one of our strongest warriors.
Ah, the human caravan has arrived after all, and well-protected by archers, floggers, a pikeman, and a maceman. We'll send our marksdwarves as an escort just in case. The diplomat has reached the front gate, and is meeting with the baroness now in her throne room. The diplomat seems quite impressed by the quality of the throne and the engravings, which pleases the baroness to no end. After the usual diplomatic pleasantries, our human friend bids farewell.
Aha! A goblin ambush, just as predicted. Due to our careful planning, our own warriors are close at hand this time. They're tough, though; they killed Tun Delerfarash, a new recruit in the axedwarf squadron, and now they've reached the inside of our trade depot! Fortunately, the marksdwarves have arrived, just in time. They picked off the remaining goblins outside while the axedwarves, enraged by the loss of their new comrade, flushed out the intruders in the trade depot. Fortunately the human merchants seem undisturbed by all of this, and are even now unloading their goods.
Migrants!
• Mr. Zefon Rirtekkud, weaver
• Ms. Alåth Zulbantitthal, tanner
• Mr. Urvad Kalurmeng, peasant
• Mr. Nil Nilurol, cook
• Ms. Rigòth Alåthdùstik, stoneworker
• Ms. Melbil Locuncerol, peasant
• Ms. Tirist Sákrithkol, soapmaker... or rather, axedwarf-in-training
• Mr. Èrith Udilokang, peasant
• Ònul Lamesnish, weaver
Well, we bought out the humans' entire stock of metal, wood, food, booze, and barrels, and paid for it with nine times its worth in goblin junk. There goes one happy caravan!
Also, Kadol the fish cleaner has given birth to a baby boy, Sigun Alåthastis, while in the depths hauling emeralds up to the stockpile. It's beginning to seem, though, that the exploratory mining is tying up too much of our workforce--not only are the miners too busy with it to dig out more apartments and storage rooms, but everyone else is busy hauling exposed ore and gems up to the stockpiles. We're postponing the exploratory mining program for now. In the meantime, Zon the woodcrafter has been possessed, and claimed a...
A COLOSSUS! A BRONZE COLOSSUS HAS COME!
EVERYONE get inside! Marksdwarves to the archery tower! Bar the doors!
Oh dear. Zon has claimed the OUTSIDE crafts shop. Let's hope the colossus doesn't notice him. Too late--it's noticed him. However, this may be just the distraction we need: the colossus has passed by our main gate, and is following Zon towards the crafts shop! Soldiers, give chase! Hit him hard! AXES HIGH!
Oh, no, it's got hold of Zon, and it's tearing him apart! Marksdwarves, open fire! Axedwarves, attack!
It's finally over. Zon is dead; we will never know what he could have made. Several axedwarves and war dogs are badly injured. Iden, leader of the archery squad, has been declared an Elite Marksdwarf for her skill and valor in combat. Likot fired the fatal shot. And we now have a no-longer-evilly-animated bronze statue of unknown but amazing craftsmanship to decorate our front gate.
With the extra mining capability freed up by postponing the exploratory mining program, we've nearly doubled the size of our food storage room. We've also carved a rectangular hole leading down to the lower branch of the artificial underground river and sunk a waterwheel into it so we can have a millstone array right here in the middle of the food stockpile. Grinding flour and sugar has never been easier! The miners have also carved out a few more blocks of apartments, both standard and low-income, to house the recent immigrants. Now that that's all taken care of, they're back to exploratory mining. The dowager baroness desperately wants a large-cut gemstone, and we're all out of rough gems to cut, so we're hoping to find more soon.
Autumn 1061
The dwarven caravan has arrived from our mountain homelands! They bring no wagons this time, but half a dozen pack animals laden with goods, plenty of well-armed guards, and Ms. Avuz Dodókid, the metropolis liaison.
No ambush yet, though we've sent the axedwarves out as an escort and stationed a dozen marksdwarves in the gatehouse tower just in case. A goblin master thief tried to sneak up to our trade depot, but was found by Thob the siege operator and shot by Dumed the marksdwarf. Unfortunately, another goblin that we DIDN'T see made off with little Cerol Enasoslan. When will the children learn not to go outside without an armed escort?
The small caravan has arrived safely at the depot. They didn't bring much (no wagons), so we just bought everything they had (metal, beverages, and some useful stone) and sent them on their way with a load of our own homemade metal crafts as an offering to the Mountainhomes.
The miners have dug out a passageway leading from the food storage area to the bottomless chasm so we can use it as a garbage dump. The trappers have also installed a few small animal traps there in hopes of catching some purring maggots, which are said to inhabit some such chasms. Purring maggots produce a milky substance which can be used to make dwarven cheese, a very tasty delicacy. No luck catching any yet, although the bait in the traps keeps disappearing, which may be a good sign. Oh, and they caught a bat. Maybe somebody will adopt it as a pet. Two bats now. No, four. Maybe we should take down the traps.
Migrants!
• Mr. Zon Metulònul, carpenter
• Mr. Mistêm Ôsustcatten, miner
• Mr. Urvad Geshudoggez, animal caretaker
• Mr. Zon Vucarsavot, milker
• Ms. Olon Gïnonshorast, peasant
• Mr. Meng Keskalsikel, woodworker
• Ms. Èrith Urdimazin, peasant
• Ms. Meng Avédbomrek, woodworker
That's 164 dwarves total so far. Good thing we just installed a few new blocks of bedrooms. Oh, make that 166 dwarves: Iden the weaponsmith has had a baby boy, Ast Thîdasrigòth, as has Solon the woodcrafter, Lokum Oddomimsal.
During breaks between exploratory mining sessions, the miners have carved out a room for livestock storage, an adjacent room for composting refuse, and, in the depths, a tomb reserved for Baroness Melbil and her consort Baron Unib. They don't need them yet, of course, and, Arnok willing, won't for quite some time, but they like the reassurance of having a grandiose burial chamber already constructed. The masons have also been smoothing the landscape near our front gate and grinding down obstructive boulders so as to ease passage for merchant caravans.
Winter 1061
The underground ranch and the composting facility are complete and being cleared of rubble. The tomb for the Baroness and Baron is being engraved with fine decoration; two golden sarcophagi have been installed as well.
Tirist the marksdwarf has given birth to a girl, Kogan Atíorothsin. Zan the animal dissector has given birth to a boy, Lòr Usenònul.
The composting facility is working well. So far the remains of several dead vermin (lungfish; we have no idea how they got in) have been transferred from the food storage area into the composting facility. They rot and smell awful as usual, but the stinking miasma stays contained behind the double-door airlocks, where it will bother no-one. Meanwhile, the farms are all growing plump helmets this season. ALL of our plump helm seeds are currently in the fields; this better be a good growing season! Although according to Mayor Tun's stockpile records, we appear to have 873 plump helms in storage (as well as 143 pig tails, 56 ears of cave wheat, 125 sweet pods, 149 quarry bushes, and 64 wild strawberries, among others), so we're in no danger of running out.
The miners have gone back to exploratory mining, to the south on the other side of the chasm and to the north near the lava pits (but not too near, of course). So far they've found a few pockets of gems, and several rich veins of silver and gold! Baron Unib organized a party in the dining room to celebrate, and the Baroness and our resident Philosopher are amusing themselves by playing in the waterfall.
Meanwhile, the livestock handlers are slaughtering a few of our excess donkeys and mules for meat, bones, and leather. It's the first test of our new butcher shops and self-contained airtight composting system, and everything seems to be working fine so far.
Baroness Melbil has given birth to a baby girl! Her name is Fath Kälánurvad.