GURPS Draw Three
Oct. 16th, 2015 03:42 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
A few months ago I came up with a great idea for a creativity exercise: I got a stack of blank index cards and wrote the title of one of my GURPS role-playing game sourcebooks on each one (I have a lot of GURPS books); I draw three at random and try to quickly think of a game setting or plot that would incorporate all three. Today I went through the whole deck; here are some of the highlights:
• Japan
• Ultra-Tech
• Psionics
In the not-too-distant future, Japan is an anachronistic mixture of ubiquitous advanced technology and retro-feudal styles in culture and architecture. The player characters are a group of college students who gained strange mental powers when a mind/machine interface experiment went haywire.
• Vikings
• Black Ops (elite commando teams investigating and eliminating paranormal threats)
• Aliens
Leif Skywise knew something was wrong when he saw a star moving in a very unfamiliar way, especially when it seemed to touch down on the coast off in the distance. He took his ship and crew to investigate, and his suspicions were confirmed: the "star" was some sort of flying ship made of metal, and its demonic inhabitants attacked when Leif approached. The demons fought fiercely, but the Vikings triumphed. Though they had no idea how to re-activate the flying ship, they nonetheless found many powerful weapons and other strange magical objects on board. Now they sail the seas, seeking out supernatural evils to vanquish and ready to defend Scandinavia from further demon invasion.
• Middle Ages
• Places of Mystery
• Supers
Various persons from all over the medieval world feel strangely compelled to visit certain monuments--Stonehenge, the Sphinx, Uluru, the Forbidden City, etc.--late at night on one fateful equinox, and, in a flash of light that none of them remember clearly, gain amazing powers. Their abilities differ widely, but all include the ability to instantly travel from one place of power to another. They band together to form a secret society of heroes.
• Blue Planet (human colony on distant oceanic planet, probably inhabited in distant past by high-tech aliens)
• Time Travel
• Imperial Rome
A team of scientists and explorers on the Blue Planet discover an ancient alien device that appears to be some sort of time machine. They manage to get it working and send themselves back in time, hoping to encounter the ancient aliens who built it... but instead find cities of marble columns inhabited by humans in togas. Could there have been contact between Earth and the Blue Planet in the distant past?
• Cliffhangers (1930s-style modern adventure serials)
• Mecha (giant piloted robots)
• Mars
Edison and Tesla put aside their differences and join forces once again to reverse-engineer the Martian war machines left behind after the invasion, and build a fleet of their own to take the fight back to the Martians!
• Japan
• Ultra-Tech
• Psionics
In the not-too-distant future, Japan is an anachronistic mixture of ubiquitous advanced technology and retro-feudal styles in culture and architecture. The player characters are a group of college students who gained strange mental powers when a mind/machine interface experiment went haywire.
• Vikings
• Black Ops (elite commando teams investigating and eliminating paranormal threats)
• Aliens
Leif Skywise knew something was wrong when he saw a star moving in a very unfamiliar way, especially when it seemed to touch down on the coast off in the distance. He took his ship and crew to investigate, and his suspicions were confirmed: the "star" was some sort of flying ship made of metal, and its demonic inhabitants attacked when Leif approached. The demons fought fiercely, but the Vikings triumphed. Though they had no idea how to re-activate the flying ship, they nonetheless found many powerful weapons and other strange magical objects on board. Now they sail the seas, seeking out supernatural evils to vanquish and ready to defend Scandinavia from further demon invasion.
• Middle Ages
• Places of Mystery
• Supers
Various persons from all over the medieval world feel strangely compelled to visit certain monuments--Stonehenge, the Sphinx, Uluru, the Forbidden City, etc.--late at night on one fateful equinox, and, in a flash of light that none of them remember clearly, gain amazing powers. Their abilities differ widely, but all include the ability to instantly travel from one place of power to another. They band together to form a secret society of heroes.
• Blue Planet (human colony on distant oceanic planet, probably inhabited in distant past by high-tech aliens)
• Time Travel
• Imperial Rome
A team of scientists and explorers on the Blue Planet discover an ancient alien device that appears to be some sort of time machine. They manage to get it working and send themselves back in time, hoping to encounter the ancient aliens who built it... but instead find cities of marble columns inhabited by humans in togas. Could there have been contact between Earth and the Blue Planet in the distant past?
• Cliffhangers (1930s-style modern adventure serials)
• Mecha (giant piloted robots)
• Mars
Edison and Tesla put aside their differences and join forces once again to reverse-engineer the Martian war machines left behind after the invasion, and build a fleet of their own to take the fight back to the Martians!